Richard C Posted February 9, 2017 Share Posted February 9, 2017 I'm struggling to find a solution either in the docs or playground. I am moving a small mesh with the pointer using pointerMove - no problem. That mesh's movement is restricted to a confined area - no problem. I would like to keep the pointer over the mesh while it is being moved and more especially not move off the mesh it is moving when the mesh reaches the borders of the restricted area until the pointerUp event is triggered. Currently, the mesh stops moving as required but the pointer moves off the mesh which is what I am trying to stop. Any help please. Thanks Richard C Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.