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Lock pointer to object

Richard C

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I'm struggling to find a solution either in the docs or playground.

I am moving a small mesh with the pointer using pointerMove - no problem. That mesh's movement is restricted to a confined area - no problem.

I would like to keep the pointer over the mesh while it is being moved and more especially not move off the mesh it is moving when the mesh reaches the borders of the restricted area until the pointerUp event is triggered. Currently, the mesh stops moving as required but the pointer moves off the mesh which is what I am trying to stop.

Any help please.


Richard C

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