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How to debug Phaser ES6 boilerplate project with WebStorm

Igor Georgiev

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Hello fellow devs :)

I have used THIS template to create my own project. It all works well, but I am working with WebStorm and I am struggling to create a debug profile. I don't want to use the Google Chrome debug.
Any ideas?


I also read something about live mobile debug - is that straight on a device? If so - what kind of setup do I need to make such connection between my IDE and the device? 

Is it also possible to live-reload only the changes that have been made and not the whole game state?

Edited by Igor Georgiev
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