unicomp21 Posted February 18, 2017 Share Posted February 18, 2017 Instanced meshes, for a given root mesh, would it be possible to have multiple arrays of instances where each has a different material? I'm using geometries which tile across 3D space, kinda like 3D noise, being able to use multiple materials w/o cloning meshes would really help me save gpu memory. Quote Link to comment Share on other sites More sharing options...
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