Elmigo Posted February 22, 2017 Share Posted February 22, 2017 Name: AsterWasterGenre: ArcadeRelated games: Asteroids, CrimsonlandLocalization: russian, englishPlatform: only desktop browserProgramming language: JavaScriptEngine: QICIEngine (phaser wrapper, great engine but died without popularity) http://qiciengine.com/Dev Time: 217 hoursPlay demo online: http://elmigo.ru/aster/ Source code: https://github.com/Ogimle/asterwaster My little home project which i develop at free time for soul. No planing any monetization. This is my first project using this engine, so many things can probably be done more efficiently. All optimisations (if any) will be done after the main development phase is finished Link to comment Share on other sites More sharing options...
Elmigo Posted February 23, 2017 Author Share Posted February 23, 2017 fix two bugs and add cloaker skill decrase chance ufo shoot to ship Link to comment Share on other sites More sharing options...
Elmigo Posted February 27, 2017 Author Share Posted February 27, 2017 upd: reprog skill firerate - skill become linear. fire speed get speed bonus for timeout 1.5 sec when asteroid will breaked. when new aster will breaked inside timeout then timeout will be restore. add firerate icon on right screen which losing alpha with timeout demo http://elmigo.ru/aster updated, skill avail in shop (press ESC) Link to comment Share on other sites More sharing options...
Elmigo Posted March 3, 2017 Author Share Posted March 3, 2017 grafics updated, demo updated thanx Morabaraba for openart link. i get good set for game thanx qiciengine for cool. i reskin game without migraine Link to comment Share on other sites More sharing options...
Elmigo Posted March 5, 2017 Author Share Posted March 5, 2017 updated fire rate as i wish its rase step by step with getting speed points, point equal to 20%, points count equal to skill level and lost each gained point in 5 sec timeout demo http://elmigo.ru/aster/ updated Link to comment Share on other sites More sharing options...
ldd Posted March 5, 2017 Share Posted March 5, 2017 Interesting idea! Some comments: - It should be "Let's Battle". Spellcheck your game. - your UI needs a lot of work Link to comment Share on other sites More sharing options...
Elmigo Posted March 9, 2017 Author Share Posted March 9, 2017 Quote - It should be "Let's Battle". Spellcheck your game. thanx Quote - your UI needs a lot of work have you any offers or advices? upd: change using window.storage to ingame wrapper game.storage (is more comfortable) change localization, move texts to excel - no hardcode now (look at screen)! i love qici more and more option mute sound option disable drag (ship dont stop, for hardcore lovers) Link to comment Share on other sites More sharing options...
Elmigo Posted March 9, 2017 Author Share Posted March 9, 2017 some about my localization system, qici havent localization from the "box" http://ask.qiciengine.com/?/question/81 Link to comment Share on other sites More sharing options...
Elmigo Posted March 10, 2017 Author Share Posted March 10, 2017 sources is opened nowhttps://github.com/Ogimle/asterwaster This is my first project using this engine, so many things can probably be done more efficiently. All optimisations (if any) will be done after the main development phase is finished Link to comment Share on other sites More sharing options...
Elmigo Posted March 14, 2017 Author Share Posted March 14, 2017 added options "disable drag" and "seamless world" for hardcore lovers with this options ship dont lost velocity and jump in mirror position when it hit the sides like rocks and gems demo http://elmigo.ru/aster updated Link to comment Share on other sites More sharing options...
Elmigo Posted March 20, 2017 Author Share Posted March 20, 2017 added skill resonator after teleport with countinue pressing spacebar the ship emits waves each wave hit asteroid with 1 hp wave count equiv the skill level teleport updated and give 3sec invulnerability after jump demo http://elmigo.ru/aster updated Link to comment Share on other sites More sharing options...
drhayes Posted March 20, 2017 Share Posted March 20, 2017 This is cool! Thanks for open sourcing it. Link to comment Share on other sites More sharing options...
Elmigo Posted March 20, 2017 Author Share Posted March 20, 2017 1 hour ago, drhayes said: This is cool! Thanks for open sourcing it. welcome thanx for reply drhayes 1 Link to comment Share on other sites More sharing options...
Elmigo Posted March 24, 2017 Author Share Posted March 24, 2017 skill radar demo http://elmigo.ru/aster updated Press ESC to shop Link to comment Share on other sites More sharing options...
Elmigo Posted April 15, 2017 Author Share Posted April 15, 2017 have a lot of hard work, can dev at holydays only added random bonuses additional life with 1% chance rapidfire and 1000 to score with 10% chance added some buttons demo updated Link to comment Share on other sites More sharing options...
Elmigo Posted April 21, 2017 Author Share Posted April 21, 2017 added scene "credits" link at bottom right corner of main menu qici is great! component "dom" add html overlay above canvas! will do game & gui separated from qici ide is possible easy Link to comment Share on other sites More sharing options...
Elmigo Posted April 27, 2017 Author Share Posted April 27, 2017 there is no updates, but spent two hours and add inited version of new enemy (white circle :)) which fly on the field and stole gems Link to comment Share on other sites More sharing options...
Elmigo Posted May 1, 2017 Author Share Posted May 1, 2017 there is no updates, but spent 8 hours for steering behaviors avoidance template... it work quite good but not as i want Link to comment Share on other sites More sharing options...
Elmigo Posted May 17, 2017 Author Share Posted May 17, 2017 demo http://elmigo.ru/aster updated you can see new enemy witch appear on field if gems exists. gem cheking per one second if it coollect all gems then teleport away from field if you shoot them then it teleport Link to comment Share on other sites More sharing options...
Elmigo Posted May 21, 2017 Author Share Posted May 21, 2017 demo http://elmigo.ru/aster updated new enemy showing on the radar smaller size flying random bonuses shop shotcut moved to CTRL removed tutorial button from main mene new enemy added in demo game of main menu project almost over... last checkpoint is balance Link to comment Share on other sites More sharing options...
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