MackeyK24 Posted February 22, 2017 Share Posted February 22, 2017 We use material.effect.setFloat and setTexture so on an so forth... Is there a way to GET a rule from a shader... Unless i am just stupid and don't see it, again How do or can we event getFloat on a value that we can calculate in the shader... or even some present GLSL output property we can read ??? Quote Link to comment Share on other sites More sharing options...
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