Jump to content

Pausing Turn based game to see what AI does


MikeW
 Share

Recommended Posts

I am writing a turn based game (think risk - it's not risk but it's a good analogy for how turns work). Multiple players work great, AI works except the turn is instant. so one human player against 5 AI's. Player goes and in a blink all five AI's have gone.

Been searching and come up blank. I want to call a routine that moves the AI then in maybe a second continues the loop.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...