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Pausing Turn based game to see what AI does


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I am writing a turn based game (think risk - it's not risk but it's a good analogy for how turns work). Multiple players work great, AI works except the turn is instant. so one human player against 5 AI's. Player goes and in a blink all five AI's have gone.

Been searching and come up blank. I want to call a routine that moves the AI then in maybe a second continues the loop.

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