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moving objects.


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You can call to/from consecutively to add to the timeline:

var tween = game.add.tween(/*…*/)

This is actually different from chaining tweens (I didn't know this at first!), which is

var tween = game.add.tween(/*…*/)
    .chain( game.add.tween(/*…*/) )


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Thanks!  This is what I had come up with:

  var tweenA = game.add.tween(wr1)
                .to({  x: '-200'}, 2000);
                var tweenB = game.add.tween(wr1)
                .to({  y: '+200'  }, 2000);


then in the function:



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  • 4 weeks later...

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