fitness23 Posted March 3, 2017 Share Posted March 3, 2017 Hi, I would like to build a pixel art game and I have identified that I would like the original size of the canvas to be 400px (width) x 225px (height). Of course I need to scale this up to show that it is indeed pixel art but which option do I take: 1) Upscale the graphics via image editing software to be at a bigger scale or... 2) Just make Phaser scale the canvas directly from the original 400px x 225px canvas and turn off anti-alias. This sounds like the most obvious choice. Thanks Link to comment Share on other sites More sharing options...
Arcanorum Posted March 3, 2017 Share Posted March 3, 2017 The answer that looks like the right one is usually the right one. A big advantage of pixel art is tiny file sizes, which you would lose if you scaled up the source images. Link to comment Share on other sites More sharing options...
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