royibernthal Posted March 4, 2017 Share Posted March 4, 2017 Is there a way to know when any shader compilation is triggered on bjs, what instance it's related to, and what properties it has? (e.g. point light, bones support...) That way I'll be able to know if I missed precompiling any shaders if I see any shader compilations during the gameplay after initialization. It'd be best if I could log such a thing to the console. Quote Link to comment Share on other sites More sharing options...
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