dearcj Posted March 9, 2017 Share Posted March 9, 2017 Hi I'm trying to build game with Tiled editor I just made my own parser of Tiled leves, for sprite drawing I used TilingSprite class But its like really slow. Small tiled level ends up with a 9 fps So, the question is, how can I make tiles from big textures thats doesnt have an atlas file? I know that I can use vertex shader, maybe you know some examples of it? Or maybe I can recreate custom TextureCache frames for tiles I used? Quote Link to comment Share on other sites More sharing options...
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