JTronLabs Posted March 9, 2017 Report Share Posted March 9, 2017 I've had this problem for awhile now, and just figured out what went wrong. Figured I'd post for the future generations. I was setting up emitters and no matter what I did, they didn't have any speed. Eventually I discovered it is because emitter.gravity is a point object (not a number), you need to use setTo. I tried to reproduce the error in sandbox, but it still works for some weird reason. Regardless, you can fix the issue by doing emitter.gravity.setTo(0, 0); Instead of emitter.gravity = 0; Obsessionman 1 Quote Link to comment Share on other sites More sharing options...
Obsessionman Posted March 30, 2017 Report Share Posted March 30, 2017 Made an account just to say thanks this helped! JTronLabs 1 Quote Link to comment Share on other sites More sharing options...
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