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Question about :bakeCurrentTransformIntoVertices()


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I wanna know What on earth this function will change mesh's what kind of attributes。。。

when i import a .babylon obj,and the i call "mod[0].bakeCurrentTransformIntoVertices();"

why "mod.getBoundingInfo().boundingBox.extendSize.x/y/z" value changed,but i didn't do anything else,these is only one mesh in the scene(same as 3dsMax),and why the .babylon file will hold 2 meshs?(Is it related to  scaling in 3DsMax?)


and when will i call this func?After mesh scaled、moved?

thanx you time for helping me....


【I don't how to mark Topic "Solved"。。。】

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