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Friction Bug, workaround?


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   a.physicsImpostor.physicsBody.material.friction = 0;

I change just friction of a (ceteris paribus). I write friction of b in console. Friction of b is also = 0. It shouldn't be 0 too. You can see it also on mesh behavior.

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The bug is even the strange behavior. How can I show my problem else?

BTW: Not only B changes his friction. If I add more meshs they change thiers friction too. I mean all change the friction by changing just one.

If I bug post this, I can not get a workaround. And maybe there is a special reason for this behavior and it is not a bug. I still looking for help/workaround this behavior.

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