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SceneLoader.ImportMesh when useRightHandedSystem=true


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When exported Blender scene is loading with `scene.useRightHandedSystem=false` - it's ok, I see it as in Blender, but if I load messhes when `scene.useRightHandedSystem=true` - objects have wrong positions+rotations. (I'm using BABYLON.SceneLoader.ImportMesh)

Is it bug? If not, is there any built in function to convert object hands-orientation matrix after import?



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