c75 Posted March 15, 2017 Share Posted March 15, 2017 When exported Blender scene is loading with `scene.useRightHandedSystem=false` - it's ok, I see it as in Blender, but if I load messhes when `scene.useRightHandedSystem=true` - objects have wrong positions+rotations. (I'm using BABYLON.SceneLoader.ImportMesh) Is it bug? If not, is there any built in function to convert object hands-orientation matrix after import? Quote Link to comment Share on other sites More sharing options...
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