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How to get part of the mesh's texture data?


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Hi,guys.i wanna know if there is a way can  get part of the mesh's texture data(and use these partial data to apply to another mesh):


Line 17:is a ground with "earth.jpg" texture.

and Line24&39 are two triangles,these are part of the first one (with "earth.jpg" texture),and i wanna let these two meshs have the right texture from "the first"(at right range);

I know that i can set the UV's proportion to get the right output,but i don't wanna use it.

:rolleyes:Thank you for your time!

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