BangTao Posted March 28, 2017 Share Posted March 28, 2017 Hi,guys.i wanna know if there is a way can get part of the mesh's texture data(and use these partial data to apply to another mesh): Here:http://www.babylonjs-playground.com/#UVMN6 Line 17:is a ground with "earth.jpg" texture. and Line24&39 are two triangles,these are part of the first one (with "earth.jpg" texture),and i wanna let these two meshs have the right texture from "the first"(at right range); I know that i can set the UV's proportion to get the right output,but i don't wanna use it. Thank you for your time! Quote Link to comment Share on other sites More sharing options...
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