Jump to content

[Solved] Rollback convertToFlatShadedMesh()


Recommended Posts

the whole mesh imho ...

when converting to flat shadded, some shared vertices are duplicated... so you get finally  more vertices than the original mesh used to have. As you don't know the initial geometry (what vertex is shared, what is not, how many indices, etc), you can't revert once the flat operation done, because there's no way to retrieve where the indices/positions where added or not.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...