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Textures involuntarily scale up when far away from camera


Convergence
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Hello,

After updating Chrome my projects all look off, and I quickly found out its because webgl involuntarily scales some textures up when they are a bit far from the camera. The curious thing is it only does it to select materials, and doesn't affect other materials. It happens in different versions of Babylon.js.

Please see the chimney texture below:

close:

Hr2Po1J.jpg

 

farther, notice the stones appear much bigger than the previous screenshot:IuGHc2K.jpg

Also the trees texture is wrapped wrongly because of the aforementioned scaling.

Is this something that can be fixed in Babylon js? Thanks

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Thank you for the replies :)

9 hours ago, gryff said:

@Convergence : a curious effect :o. I don't notice it on the trees - but certainly on the chimney and it looks like on the "plaster" wall too.

I have no idea why, I don't have an answer just a question. Is there a bump/normal map applied to those textures?

cheers, gryff :)

Yes, there is a bump map applied; but even removing that doesn't change this effect. :huh:

18 minutes ago, Deltakosh said:

Interesting...Can you repro it in the playground?

 

I assume that you are using bump + parallax?

Sure - http://www.babylonjs-playground.com/#2CYUX8#0, it does the effect for me here too.

Up close it looks fine, but farther away its like this:

fvRjL6U.jpg 

I tried some of the demos on the babylon website, but I didn't find any demo that suffer the same effect on my computer.

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