oobarbazanoo Posted April 2, 2017 Report Share Posted April 2, 2017 If I have a group, how can I disable its colliding with top and bottom? Here is a code which I apply to every sprite in group: enemy.enableBody = true; enemy.body.gravity.y = 2000; enemy.body.collideWorldBounds = true; enemy.body.bounce.y = 0.1; enemy.animations.add('attackMagic', Phaser.Animation.generateFrameNames('attackMagic/', 0, 24, '.png', 1), 7, false, true); enemy.animations.add('attack', Phaser.Animation.generateFrameNames('attack/', 0, 5, '.png', 1), 10, false, true); enemy.animations.add('run', Phaser.Animation.generateFrameNames('run/', 0, 4, '.png', 1), 10, true, true); enemy.animations.add('idle', Phaser.Animation.generateFrameNames('stance/', 0, 3, '.png', 1), 10, true, true); enemy.animations.add('jump', Phaser.Animation.generateFrameNames('jump/', 0, 3, '.png', 1), 10, false, true); enemy.outOfBoundsKill = true; Quote Link to comment Share on other sites More sharing options...
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