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Can i apply texture and width to line created using mesh.CreateLine method


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There might be a way that breaks the rules.  HighLightLayer

Do not forget you have to instance engine correctly by enabling stencil.  Unless this is no longer required this looks like a major ommission in the doc.  Since a playground does not instance engine, it will not be easy to know why it does not work.

var engine = new BABYLON.Engine(canvas, true, { stencil: true });


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I rarely do someone elses  playgrounds, but am thinking about strand / line based hair.  Highlights definitely work with lines

Wish it was more obvious how to control via width / amount of alpha.  If lines thicker that 1 pixel could be made using stencil, that could reduce the number of strands by maybe a factor of 2x.

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