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reseting frame upon calling spriite.reset()


FakeWizard
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I know that there is a separate method Sprite.resetFrame() which resets the texture's frame to default. But I just though it may be easier if it was all done implicitly

while calling the Sprite.reset() method.

So I'd just add another optional parameter to the reset method, and then based on this parameter call or not call the resetFrame method. 

reset( x: number, y: number, health?: number, resetFrame: boolean ): Phaser.Sprite;

 

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