FakeWizard Posted April 6, 2017 Share Posted April 6, 2017 I know that there is a separate method Sprite.resetFrame() which resets the texture's frame to default. But I just though it may be easier if it was all done implicitly while calling the Sprite.reset() method. So I'd just add another optional parameter to the reset method, and then based on this parameter call or not call the resetFrame method. reset( x: number, y: number, health?: number, resetFrame: boolean ): Phaser.Sprite; Link to comment Share on other sites More sharing options...
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