Taz Posted April 8, 2017 Share Posted April 8, 2017 Hi, I'm looking at the documentation for Rope and Plane to try to see the difference and different use cases, but the use-case description and example construction are the same. It looks like the documentation for Plane is incorrect: the Plane constructor takes three arguments (texture, verticesX, verticesY), but the example passes only two arguments (texture, points). Shrug, I guess the Plane's use-case description and example were copied from Rope and never updated? So does anyone know when Plane is useful and maybe have a little example of creating one? Thanks in advance! EDIT: I guess the plane is for stretching a texture across a rectangle, but I still wonder how to convert the width and height from pixels to number of vertices. Quote Link to comment Share on other sites More sharing options...
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