Jump to content

[SOLVED] Refresh rate for camera


Recommended Posts


I'd like to know if there is any way to tell a camera to only render when I want it to. I have a setup with two cameras, where one of them shows the entire scene from above and the other shows only a small segment of the scene. I'd like to be able to render the camera that shows the complete scene from above only when something changed (I decide when a [significant] change happend, not BJS) so I can have better performance on the second camera which only shows a small portion of the whole scene.

My scene is rather big so that I have some serious performance problems when the complete scene is rendered on every frame.

I'm aware that I could use two planes with dynamic textures rendered from the two cameras and set the refreshrate on the renderTargetTexture, but as it is now I have two cameras with different viewports set and would like to keep it this way (don't want to change too much code).

I hope my question is clear and there is a way to accomplish this without using dynamic textures.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...