levere Posted April 11, 2017 Share Posted April 11, 2017 Based on the MultiMaterial example here, I have created a simple playground demo that, after fully loaded and running, attempts to either change the diffuseTexture of a MultiMaterial's sub-material or replace a sub-material with a new one. Neither appear to successfully load and render the newly created texture, though changing diffuseColor does have an effect. Am I missing a step or is this a bug? http://babylonjs-playground.com/#3HGJ5Y#2 Quote Link to comment Share on other sites More sharing options...
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