ozRocker Posted April 16, 2017 Share Posted April 16, 2017 In Blender I have 2 copies of a mesh. One of them has been warped but the vertex count is the same. They both say 7,405 vertices in Blender. When I export to .babylon file one mesh has 9,350 vertices and the other has 9,352 vertices. I'm trying out the new morph manager and the meshes need the exact same number of vertices. How can I make the Blender exporter consistent? Quote Link to comment Share on other sites More sharing options...
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