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SVG support?


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Thanks.  Assuming I had such a tool, does Phaser have a corresponding API to do canvas drawing instructions that draw into something that participates in the scene graph, and perhaps cache it as a bitmap?  (My frame of reference is that I'm coming from easelJS which allows you to do vector graphics drawings on top of any sprite, or create a "shape" object which has no sprite associated with it, but is simply a surface for drawing instructions).

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