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3ds max exporter precision


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While, I cannot see that is anything other than a waste for my work, if I was trying to do that from Blender and did not want to change the code, I would apply a rescaling of 10, 10, 10 of geometry for each decimal of precision prior to export.

So a 5.0234, 2.4560, -0.3444 would become 50.2346, 24.5680, -3.4447.  Apply the inverse upon load.  Not a work of art, but unless you can change / build code, it is a quick way to see if lack of precision is your problem.

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