RalphWiggum Posted April 20, 2017 Share Posted April 20, 2017 So I'm brand new to Phaser I decided to try the click burst example as a tutorial http://phaser.io/examples/v2/particles/click-burst I'm on MS Windows I have the latest Chrome browser. I download phaser.js and phaser.min.js from here http://phaser.io/download/stable (this is the 2.7.6 version) I downloaded the Mongoose web server as recommended here http://phaser.io/tutorials/getting-started/part2 I copied the code from the click burst example and put it inside a web page named index.html https://pastebin.com/P4dDtXSK I started Mongoose and navigated to index.html (which is local on my D: drive) The page opened. I could see color and if I clicked on the page a diamond showed up. Then another diamond, and another and another... But, the diamonds weren't being a "fountain" of diamonds. They were showing up directly under each other and not moving. Every time I clicked I got a new emitter in the clicked position, but the diamonds weren't moving. I did a google search for relevant terms and only found the mention of emitter explode being better than emitter start. Finally found the API https://photonstorm.github.io/phaser-ce/Phaser.Particles.Arcade.Emitter.html#gravity and saw that gravity is a Phaser point. Which led me to line 121 of emitter.js https://photonstorm.github.io/phaser-ce/src_particles_arcade_Emitter.js.html#sunlight-1-line-121 The example set gravity with emitter.gravity = 200; but line 121 sets gravity with this.gravity = new Phaser.Point(0, 100); The line in the example does not look like a point to me (its only one number). So I changed the code in my html file to set gravity the same way line 121 does (by making a new point and assigning it to gravity). emitter.gravity = new Phaser.Point(0, 100); I reloaded my web page in mongoose and now the emitter works as expected. So... what am I missing ? What am I not understanding ? Is the example incorrect ? Why does the example work on the phaser website, but now on my computer ? Is there some really stupid mistake in my code ? Is emitter.gravity = 100; a shortcut for emitter.gravity = new Phaser.Point(0, 100); Oh, I'm also a total noob to javascript. I'm an expert in MS Excel and VBA and beginner / intermediate in R so I know some programming. Thanks for the help Link to comment Share on other sites More sharing options...
samme Posted April 20, 2017 Share Posted April 20, 2017 Emitter#gravity changed to a Phaser.Point in Phaser CE 2.7.2. Unfortunately that change wasn't backwards-compatible so it's been confusing. The particle examples are written for Phaser <= 2.6.2 when gravity was a number. With Phaser >= 2.7.2 you can use emitter.gravity.y = 100; or emitter.gravity.setTo(0, 100); or `new Phaser.Point` like yours. RalphWiggum 1 Link to comment Share on other sites More sharing options...
RalphWiggum Posted April 20, 2017 Author Share Posted April 20, 2017 thanks that explains a lot is there a place where all these changes are listed I see this page https://photonstorm.github.io/phaser-ce/#change-log and read the Change Log there but it it only has the most recent changes --- so the gravity change isn't mentioned It does have this line For changes in previous releases please see the extensive Version History. But the link leads me to a 404 page https://photonstorm.github.io/phaser-ce/CHANGELOG.md Link to comment Share on other sites More sharing options...
samme Posted April 20, 2017 Share Posted April 20, 2017 See https://github.com/photonstorm/phaser-ce/blob/master/CHANGELOG.md RalphWiggum 1 Link to comment Share on other sites More sharing options...
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