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FPS(Frame rate) and Physics update issue


foxbeenhappy
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hi guys :)

I found out low frame rate slow down physics update too. (in arcade & p2 physics)

for instance,  in same gravity settings, results are different depending on frame rate. (body hits the ground more faster in the higher frame rate environment)

I don't know much about game engine or framework, but I think it is more appropriate that physics updates by elapsed time, not by frame count. 

I came to think Phaser is really well made framework after looking into examples on official websites, and I don't think Phaser creator didn't think about this issue.

I googled about this issue, but couldn't find any answers that suit on me. (probably because of my poor english)

I would be appreciated if you give me any clue.

 

 

 

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