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Use tilemap as spritesheet


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I am building a platformer game Mario Style, and I have a tiled tilemap. I know how to set collisions and place it in the game statically, but I don't understand if it is possible to reuse the same tilemap to, for example, move platforms up/down left/right or load the character spritesheet that is inside the tilemap and animate it.

So, basically...do I need a separate spritesheet for dynamic sprites (for example bundled with texturepacker)? Or should I use the same tilemap but load it again as a spritesheet so I reuse the same PNG? Would that improve performance?

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