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SPS disappears (with PG-example) [SOLVED]


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In my example, I'm creating 1000 spheres (so it may take some seconds to build up): http://www.babylonjs-playground.com/#F0HDSP#1

Now turn the camera to the right ... whoops - balls are away

It seems like the "isInFrustrum" function doesn't know the whole mesh but only the left row of the balls.

The reason could be that I'm not only building one SPS but two of them where the first SPS is used as a mesh for the second SPS.

Or are there any other reasons for that behavior?

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