nikiton Posted April 27, 2017 Share Posted April 27, 2017 Hi everyone. I'm trying to build a very simple game with Phaser. It doesn't have any physics. Just rotate and position tweens once in a while. It doesn't have any complex logic or huge textures either. - After my first attempt the game looked perfectly on desktop and ios, but on android it looked blury. For some reason window.innerWidth & window.innerHeight returned more then twice lower values (smth about 306 * 560) then official resolution of the phone (720*1184). As a result all the sprites were scaled down and looked bad. - Then I found this article and tried to apply described technique. It helped and now game looks pretty well on all devices (at least which I tried) and desktop. But when I'm trying to run it in in-app browser (believe me I need it) it's lagging a lot. - Tried some advice from this thread like removing all the texts (because they are not sprite yet) or setting viewport to "width=device-width, initial-scale=1" but nothing helped. On devices with android 6.0 or 7.0 the game runs smoothly without any problems. I experience lags with 5.0 only. What can you suggest? Link to comment Share on other sites More sharing options...
Recommended Posts