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  1. Hi indie developer friends You already published a game at the Google PlayStore? Then you know the pain of updating the store information in all different languages. As a start, we published a small tool for translating and creating the release notes automatically. That means: Your turn - Enter your release notes information in your favourite language Our turn - Automatically translate your release notes in up to 66 languages (languages that are recommended in the Google PlayConsole) Our turn - We will provide the "xml-like" format
  2. Hi, I've made Android version of my game and added to Google Play. Google Play: https://play.google.com/store/apps/details?id=com.oguzhaneroglu.vegetables HTML5: https://evrenselkisilik.itch.io/vegetables
  3. Doctor Simon's Time Crash (Download in Google Play) Doctor Simon's Time Machine has crashed and now he is stuck in a time loop! You're his only hope to come back to the present. Memorize the shapes and colors of the combinations and click the buttons on the correct order to break the loops. Travel through time and discover new ages and backgrounds. Play with special features and bonus and unlock all the rewards to complete the game. I developed this game for Ludum Dare, a JAM event in which you have to create a game from scratch in 72 hours or less. In this case, the selec
  4. Hello, I'm Kyriakos from OdiusFly Studio. I have 10+ years of experience working as a freelance game developer and graphic designer. If you have time please take a look at my portfolio: https://odiusfly.com If you are interested for game license or freelance work, please don’t hesitate to contact me via email: odiusfly [at] hotmail [dot] com Thank you!
  5. Hello, I'm looking for feedback on my first game/mobile app: Amazeballs! https://play.google.com/store/apps/details?id=nl.eyeseet.maze It is a maze-escape game written in using Matter-js and Three.js and runs as an android app using Cordova. There are currently two modes, a top view mode and a 3D ground mode. As you finish levels you earn coins to buy upgrades (speed, manoeuverability and camera zoom out) which should help you finish larger mazes. I'd love to hear what you think of the game. Any feedback or ideas to improve the game are very welcome!
  6. Hello, I am the creator of Territorial.io. I am here to seek feedback from you about my game. It is a simple strategy game. You can play it in a browser or as downloadable android app. My plan is to acquire more users who will play my game at least 5 times per week. If you want you can tell me your first impression of my game and things that should/can/must be added. In the game you just have to conquer 50% of the territory to win. You can play it here: https://territorial.io/ Kind regards, The Creator
  7. When using Android 4 and the Chrome browser, the index.html page for the Phaser 2 examples will not scroll past the 2 section heading/title lines of text for the animation examples. The farthest I can view is the title lines 'Animation' and '15 examples'. On the device native browser I can scroll the full list of 436 examples but examples like 'Click on an Image' in the 'Basics' section require several browser refreshes/reloads before they will work. Chrome runs 'Click an Image' immediately with no browser refresh required but I can't scroll down to see more examples other than Basics and Game
  8. Hello everybody, Please find the link and game details to our game published in play store and HTML5 also available. Please have a look and share your feedback. Looking forward to hear feedback ! Game distribution : Get ready for the most awaited season to spend with the two cute sisters who are absolutely mad about this season!. They have already renewed their spring wardrobe with cherry blossom collections. You should really check out their outfits and accessories for spring. Make sure to pick something chic and pretty. Have fun!.
  9. Hello everybody, Please find the link and game details to our game published in play store. Please have a look and share your feedback. Looking forward to hear feedback ! Game distribution : Princess With the Christmas Eve round the corner, the excitement always is at the peak in the palace. The celebrations are round the corner with everyone gearing up towards it. Being a princess is even more fun. Let’s help the princess wear a cool party outfit for Christmas Eve and then you will need to help her with the dresses because this is the bigge
  10. Hi, its my firsh HTML5 game, I made it after playing PIxel Dungeon : ) For UI i used react.js. Gameplay part is canvas+js. No any other frameworks. Maybe for next my game ill take phaser. : ) Features: 8 bosses about 25 enemies items with random generated properties random generated levels You can play it here: https://pixel-cave.com About any bugs you can report me in game menu. : ) I've fixed some bugs, reported via these menu already.
  11. Hello that's my list top 5 websites for buying html5 games! If You like this list visit my site where I share with you best html5 games! https://elijahkuzmichov.wordpress.com If you publisher and looking for a good html5 games this list for you: 1. CodeCanyon 2. MarketJS 3. Famobi 4. TrueValhalla 5. DoubleDuck If You like this list visit my site where I share with you best html5 games! https://elijahkuzmichov.wordpress.com
  12. Hi i just finish a mini game with the idea come from compass. 360 Degree Spinning Shooter Space Game A Game that you need to move your whole body to play. New Type of Casual Mini Game. A shooter game with spinning 360 degree. *** WARNING *** - Not for pregnant woman and lazy people. - You could get throw up after some game. HOW TO PLAY Hold your phone flat in the palm of your hand Spin around while holding your phone in your hand to change direction of space ship Tap screen to fire the object TAP and HOLD
  13. With exactly the same codebase I have perfectly working Facebook events on Android. However, on iOS it doesn't works. I'm using https://github.com/jeduan/cordova-plugin-facebook4 for this and tried to set some alerts to see the error code or something (note `alert` in the code, for debugging purposes), but there is no action. In essence, I can't see any error, it just doesn't works. The following code: this.options = { method: 'apprequests', message: 'Play YellowSidd with me!' }; this.onSuccess = function(result) { alert("Success with invite, result: " + result); }; this.onError = fu
  14. After successful delivery In-App Purchases (IAPs) on Android using Apache Cordova and https://github.com/j3k0/cordova-plugin-purchase I can't get it working properly on iOS. The problem is that once the item is clicked the price shows its details etc., but if use clicks "Cancel" then the user can't purchase anything anymore. Unless restarting the game, as far as I'm aware I should handle rejection/cancellation events. Tried these, but so far no success. This is how I was trying to handle these events (rejection/cancellation), including playing with store.refresh() in different locations o
  15. Hi, I created a simple HTML5 game, with rough.js and Cordova, that can be played online here: PAIRS It's also on Google Play Store HERE Screenshots:
  16. The project I am working on is about an egg game, possible RPG elements but also a big Tamagotchi fans production! What I need is feedback but also some sort of support 😃 the story about an egg
  17. Hello everyone, I want to present you my new game, "Infinity Golf". Play the game online now: https://odiusfly.com/portfolio/infinity_golf/ More games available on my website: https://odiusfly.com/ This game is available for licensing.. If you are interested, please don’t hesitate to contact me via email: odiusfly [at] hotmail [dot] com Best regards, Kyriakos
  18. Cocoon has closed. I want to update my android game. Is there a possibility that I can copy the sha fingerprint of my apk and create a new keystore? If I do that, can I update my android game? Thanks
  19. Hi everyone! We made our first game with help of Phaser 2. And it is now available on mobile. iOS: https://itunes.apple.com/us/app/railways-of-love/id1409113518 Android: https://play.google.com/store/apps/details?id=com.provodnik.wagon Description An interactive road novel about love and fate in the tradition of the Russian classics. Train wheels click-clack monotonously. Two people - a man and a woman - go back home from the city of the future. They have feelings for each other. They are doomed to part. You can change their destiny and help the protagonists confe
  20. Description: Sushi Chef is puzzle game for sushi and puzzle lovers that test your eyes and your hand movement coordination. In this game, you play as new sushi chef at the sushi restaurant that have firm employer who will fire you if you fail to please the customers. Your job is to match three or more similar sushi while you try to fill up customers sushi’s orders that visit your restaurant in limited time that given to you. You have to pleased your customer before they lost their interest to eat and leave the restaurant unsatisfied. If you fail, your employer will fire you or m
  21. Hiya Guys and Girls, Make 10! is a fairly simple, solitaire-like Card game that requires a bit of math, memory, and luck to complete with a perfect score. But it's pretty satisfying when that's achieved. It's great for children, but provides a pretty addictive little experience for adults, too. Currently: This game is Android App only. I'm working on a website to publish it to. One of the feedback's I'd like to hear: Is the .apk size putting you off downloading? It's almost 60mb, and most of it's because it's been built with Crosswalk. (which should produce a slightly highe
  22. I have a heavy load Babylon scene (all meshes are optimized), which runs sufficiently well on desktops and tablets. The same site is slugish, slow or does not run at all on many mobiles when accesing through the mobiles browsers. I guess this is pretty normal since mobile GPUs are not as powerful as let's say tablets' GPU. So I guess the best thing to do is to test if the site is being accessed by a mobile device and divert the user to a mirror site where the textures are of lesser quality and the mesh sizes are smaller. Is that a correct solution? Is there any other ways of boosting performan
  23. Hello to all. We make HTML5 games and available for Freelance. Portfolio here: https://buy-instant-html5games.com/buy-html5-games If you need to create a game or buy non-exclusive license for current games - write us on licensing [ a-t ] buy-instant-html5games [ d-o-t ] com
  24. Eternity Pilot is a mobile game made using Phaser 3 and Cordova. It is my first published game and it would have been totally impossible without Phaser and this amazing community! For now it is only available on Android but I am hoping to have an iOS version in the near future. I have a sign up on the site linked below to receive a notification when the iOS version comes out. Play Store https://eternitypilot.com Gameplay Video
  25. A couple of posters have mentioned getting BabylonJS projects on to Android. This is my take on this, the whole code developed using Basic4Android (sometimes called B4A). It is a fairly mature platform - I've been using it for about 7 years now. For Basic4Android you can develop an App which creates a WebView which then loads the HTML which then loads the Javascript, which access BabylonJS. You can, obviously, send variables to the HTML (pretty standard) and/or pass variables back to the Android App - I'll leave the code in there to enable you to do that as well as I think it's
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