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How to get negative distortion (LensRenderingPipeline) or concavity


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Hi, I'm using:

var lensEffect = new BABYLON.LensRenderingPipeline('lens', {
            distortion: 0.5
}, scene, 1.0, camera);

scene.registerBeforeRender(function() {   

To distort the view dinamically but this only gives me a convex view, I tried to use negative values in "distortion" to get a concave view but didnt work.

How can achieve it?

Thank you all.

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Thank you Deltakosh, I saw that your sample is in c (or c++), but I must ask you to be incredibly patient because I'm an incredible noob learning to handle webgl but through Babylon. I dont know how to apply your sample because I dont know C (or C++), its a shame I know  :unsure:

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