dthrasher90 Posted May 1, 2017 Share Posted May 1, 2017 Ok so I have movetoobject working, but its in separate functoin. How do I get this to update to destination, since its moving also? game.physics.arcade.moveToObject(dt1, football, 3000, 1000); Link to comment Share on other sites More sharing options...
MikeW Posted May 1, 2017 Share Posted May 1, 2017 call the moveTo every update so it updates - is what I would try Link to comment Share on other sites More sharing options...
dthrasher90 Posted May 1, 2017 Author Share Posted May 1, 2017 I tried that, id didnt like it. So, I have a function that tweens a sprite to like x: +100 and y: + 100, I was trying to get moveToObject to essentilly follow that sprite, to make more of a dynamic feel. Link to comment Share on other sites More sharing options...
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