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Issues with isRunningon non-looping tweens


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Hey all,


       I'm trying to initiate different sprite tweens at different times on a variety of sprites that are in a group (non-looping tweens). I don't want to tell a already tweening sprite to start() though since it resets it's x and y to the beginning and it looks choppy.


       I noticed that on the Phaser github, it says this was already fixed: Tween - isRunning not reset when non-looped tween completes, but after downloading the newest code, I still have this issue.


      I even tried setting isRunning true and managing it myself, but it's still forced to false every-time.


      My sample code:



    Any help would be greatly appreciated!
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