Fatticus Posted May 14, 2017 Share Posted May 14, 2017 I'm creating a game with a screen size of 1024 x 649, which ran and scaled well on mobile devices in an older version of Phaser (2.2.2), this allowed this.scale.setScreenSize(true); I have to update to the most recent version of Phaser because of issues with touch events on iphones, but I'm not able to now scale the game to the desired scale on Android using Chrome browsers. Please see my code at http://www.davidbrind.co.uk/testGame/index.html any advice greatly received. Link to comment Share on other sites More sharing options...
samme Posted May 14, 2017 Share Posted May 14, 2017 2 hours ago, Fatticus said: but I'm not able to now scale the game to the desired scale on Android using Chrome browsers Explain please. Link to comment Share on other sites More sharing options...
Fatticus Posted May 15, 2017 Author Share Posted May 15, 2017 Hi Samme, I've sorted the issue now. But thanks for the interest. I'll send a link when I have time. Link to comment Share on other sites More sharing options...
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