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I'm creating a game with a screen size of 1024 x 649, which ran and scaled well on mobile devices in an older version of Phaser (2.2.2), this allowed this.scale.setScreenSize(true); I have to update to the most recent version of Phaser because of issues with touch events on iphones, but I'm  not able to now scale the game to the desired scale on Android using Chrome browsers. Please see my code at http://www.davidbrind.co.uk/testGame/index.html any advice greatly received.

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