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Phaser - Input - Locking Up


Langerz82
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Found out the issue:

The marker was not updating because it is not visible with a lifted finger. Moving the marker positioning outside of the visibility conditional fixed this, and I submitted the bug the the original Phaserquest repo.

    Game.updateMarker(Game.markerPosition.x, Game.markerPosition.y, collide);
    Game.previousMarkerPosition.set(Game.markerPosition.x, Game.markerPosition.y);
 

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