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'blur' and 'focusout' event


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In all playgrounds, demos or in my babylon application I noticed that the focusout event is not take into account in inputManager of cameras. Am I wrong?

So, when I create a FreeCamera and I go foward with upArrow key (for example) and in the same time I clic in an another window (so I lost the focus on Babylon canvas...), and finally release the upArrow key... the camera continues to move foward!! And if I come back to my application, I have to fire a keyUp event of upArrow key (in fact I press and release upArrow key) to stop the camera movement....

Is this normal? Can i do something to take into account the focusout event?

Thanks for your answers



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