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FPS down after some time


Brijesh
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Hi ,

 I create a scene using tube mesh, tube mesh is created using live web socket data. Its working fine at initial stage,BUT after some time (15 to 20 min) FPS going down,Initially get around 50 to 55 fps and after 15 to 20min its down 25 to 30 fps.

Can anyone help me to get out from such a issue. 

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Do you morph the tube (the morphing algo doesn't allocate new objects, so it should be GC-friendly) ? or create a new one each time you get new data from the web socket ? what do you do with the downloaded data along the time ?

Did you try to use your browser profiler to check where the time was spent ?

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