Jump to content

FPS down after some time


Recommended Posts

Hi ,

 I create a scene using tube mesh, tube mesh is created using live web socket data. Its working fine at initial stage,BUT after some time (15 to 20 min) FPS going down,Initially get around 50 to 55 fps and after 15 to 20min its down 25 to 30 fps.

Can anyone help me to get out from such a issue. 

Link to comment
Share on other sites

tell us more ...

Do you morph the tube (the morphing algo doesn't allocate new objects, so it should be GC-friendly) ? or create a new one each time you get new data from the web socket ? what do you do with the downloaded data along the time ?

Did you try to use your browser profiler to check where the time was spent ?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...