Jump to content

Base Construction


Recommended Posts

Hello internet, I am looking to make a game in which you construct a base (similar to fallout shelter) where you place rooms down, each of which have their own uses, produce different resources, etc.  What I was wondering was if this was achievable through the tilemap feature of Phaser, or is this done through a different part of this framework (or a different framework)?  Not all of the rooms will be the same size/proportions, so simply scaling a normal tilemap up in size won't exactly work.  I also considered not usng the tilemap at all, and just use normal sprites with a snap-to-grid feature to lace the rooms, but I am not sure how to do this either.

Any help is appreciated, hopefully this game will be out soon!  Thanks!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...