cellman123 Posted July 13, 2017 Share Posted July 13, 2017 Hello internet, I am looking to make a game in which you construct a base (similar to fallout shelter) where you place rooms down, each of which have their own uses, produce different resources, etc. What I was wondering was if this was achievable through the tilemap feature of Phaser, or is this done through a different part of this framework (or a different framework)? Not all of the rooms will be the same size/proportions, so simply scaling a normal tilemap up in size won't exactly work. I also considered not usng the tilemap at all, and just use normal sprites with a snap-to-grid feature to lace the rooms, but I am not sure how to do this either. Any help is appreciated, hopefully this game will be out soon! Thanks! Link to comment Share on other sites More sharing options...
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