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no way to update textures in Pixi 1.4...?


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WebGLRenderer.updateTexture() has been removed, which means that we can no longer add textures to the "texturesToUpdate" array and have them updated.

This breaks things which use canvas objects for sprites' textures and change them dynamically (Phaser's TileMap system, for instance).


Is there a work-around or another way to accomplish this? I'd rather not monkey-patch in the old updateTexture() code...


(I understand there may be better ways than drawing to a canvas, since that loses the speed of WebGL rendering - but in some cases it is much more expedient to use a canvas)



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