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Dimensions of object files are bound to their representation in Tiled


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I have a bunch of objects represented in Tiled by 1x1 tile ellipses (IDK if there's a better way to represent them without having to load the actual sprites in Tiled). When I use createFromObjects() to create my sprites in their respective positions, they also assume the dimensions should be the same as their Tiled counterpart (that is, one tilewidth and one tileheight) and rescale the sprites, which is surprisingly consistent, but not what I want.

Can I somehow override this behavior to let objects generated through Tiled Object Layers have their default scaling?

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