QLNEO Posted July 19, 2017 Report Share Posted July 19, 2017 I have a bunch of objects represented in Tiled by 1x1 tile ellipses (IDK if there's a better way to represent them without having to load the actual sprites in Tiled). When I use createFromObjects() to create my sprites in their respective positions, they also assume the dimensions should be the same as their Tiled counterpart (that is, one tilewidth and one tileheight) and rescale the sprites, which is surprisingly consistent, but not what I want. Can I somehow override this behavior to let objects generated through Tiled Object Layers have their default scaling? Quote Link to comment Share on other sites More sharing options...
samme Posted July 20, 2017 Report Share Posted July 20, 2017 I think you can just reset the scale afterwards: sprite.scale.set(1); Quote Link to comment Share on other sites More sharing options...
QLNEO Posted July 20, 2017 Author Report Share Posted July 20, 2017 @sammeworked like a charm! Thanks! Quote Link to comment Share on other sites More sharing options...
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