Monster9800 Posted July 21, 2017 Report Share Posted July 21, 2017 Hi, I've got a problem with my game project. I creted archer, he shoting arrows, but have problem with flying rotation (screen). Arrow still flying straight (left), I would like to get right side effect (fly to up/down at an angle as in live). Any idea ? Sorry for my english, it's not my native language Quote Link to comment Share on other sites More sharing options...
samme Posted July 22, 2017 Report Share Posted July 22, 2017 arrow.rotation = arrow.body.angle; Quote Link to comment Share on other sites More sharing options...
Monster9800 Posted July 22, 2017 Author Report Share Posted July 22, 2017 Thanks for answer but it's not help me. I add lane here: function firearrow() { if(nextShot>game.time.now){ reloadtxt.visible = true; return; } else{ var arrow = arrows.getFirstExists(false); if (arrow) { arrow.reset(550, 410); arrow.body.velocity.x = 800; arrow.rotation = arrow.body.angle; game.physics.arcade.moveToPointer(arrow, 480); } } nextShot = game.time.now + 1000; } Effect: First few arrows fly without rotation (why ?), then there is rotation, but in the canvas: rotation is down and it has just been fired. // Edit: My code group create arrows = game.add.group(); arrows.enableBody = true; arrows.physicsBodyType = Phaser.Physics.ARCADE; arrows.createMultiple(20, 'arrow'); arrows.callAll('events.onOutOfBounds.add', 'events.onOutOfBounds', resetarrow); arrows.callAll('anchor.setTo', 'anchor', 0.5, 1.0); arrows.setAll('checkWorldBounds', true); Quote Link to comment Share on other sites More sharing options...
samme Posted July 22, 2017 Report Share Posted July 22, 2017 It needs to be in update, like function update () { arrows.forEachAlive(function (arrow) { arrow.rotation = arrow.body.angle; }, this); } Monster9800 1 Quote Link to comment Share on other sites More sharing options...
Monster9800 Posted July 22, 2017 Author Report Share Posted July 22, 2017 I thought to put this in an update but I did not think about forEachAlive. Thanks you so much My problem solved, close the topic, please. samme 1 Quote Link to comment Share on other sites More sharing options...
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