SoPhased Posted July 27, 2017 Share Posted July 27, 2017 I've been messing around with velocity and gravity but I can't seem to get a nice jump. Is there anything I'm missing? Heres an example of decent jump. Link to comment Share on other sites More sharing options...
lloydevans Posted July 27, 2017 Share Posted July 27, 2017 Very vague question, but I can assume you are using a physics engine for this.. Try playing with the mass of the object... Applying force within a physics engine is good for creating realistic looking motion but the kind of motion you see in most platformers is far from realistic. Here is a link to some Unity documentation which is relevant to this: https://docs.unity3d.com/Manual/class-CharacterController.html Link to comment Share on other sites More sharing options...
samme Posted July 27, 2017 Share Posted July 27, 2017 I would try high velocity, high gravity, no drag. Link to comment Share on other sites More sharing options...
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