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Faster but not higher jump


SoPhased
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Very vague question, but I can assume you are using a physics engine for this.. Try playing with the mass of the object... Applying force within a physics engine is good for creating realistic looking motion but the kind of motion you see in most platformers is far from realistic.

Here is a link to some Unity documentation which is relevant to this:

https://docs.unity3d.com/Manual/class-CharacterController.html

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