vediban Posted July 29, 2017 Share Posted July 29, 2017 can we use physics elapsed timer for game.time.events.add like tweens From the docs: frameBased Is this Tween frame or time based? A frame based tween will use the physics elapsed timer when updating. This means it will retain the same consistent frame rate, regardless of the speed of the device. The duration value given should be given in frames. Link to comment Share on other sites More sharing options...
samme Posted July 30, 2017 Share Posted July 30, 2017 No. Link to comment Share on other sites More sharing options...
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