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can we use physics elapsed timer for game.time.events.add like tweens


vediban
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can we use  physics elapsed timer for game.time.events.add like tweens

From the docs:

frameBased 

Is this Tween frame or time based? A frame based tween will use the physics elapsed timer when updating. This means it will retain the same consistent frame rate, regardless of the speed of the device. The duration value given should be given in frames.

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