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Collisions when changing Sprite's position directly


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Hey guys, 


I'm changing the Sprite position directly via tweens, how do I handle collisions in this case?

I can't use body acceleration/speed due the precision needed on the start/end positions.


The collider is using `sprite.body` position and can't trigger my callback, due `sprite.position.x` isn't the same as `sprite.body.x`.


Any help?


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