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Rotate a Camera


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Using an ArcRotateCamera you can set the rotation on creation of the camera, is there a way to do something like, camera.rotation.x and camera.rotation.y to change the rotation of a camera already in the world?  I'm assuming that it would be better to not just make a gazillion cameras every time that I want to manually change the rotation though as far as I can see the only way to set a camera is on creation!  When I try my method above it just says "Cannot set property 'x' of undefined".

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I would love to have position, rotation, and scaling in a new kind of node (transform). A transform could be used to be the parent of meshes, lights and cameras. Thus, it will be simple to achieve what you want. Like my post here http://www.html5gamedevs.com/topic/2796-discussion-about-nodes-meshes-instances/?p=18165 and maybe someday we'll have it ;)

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