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Spotlight ray/beam artifact


unintellisense
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http://www.babylonjs-playground.com/#3QUZ2P

In my own project I recently started using BABYLON.Spotlights mounted to some other meshes which move around, and I noticed some strange artifact/ray that reflects on all surfaces, seemingly towards 0, 0, 0. ( look at bottom of the view in PG).

I only see it start happening when I parent a FreeCamera (maybe any camera, dunno) to a mesh. same PG without the parenting > http://www.babylonjs-playground.com/#3QUZ2P#1

 

Is this something I am doing wrong?

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