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Phaser P2 Physics fixedX/fixedY?


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When using p2.js bodies have fixedX and fixedY properties which prevents movement on the given axis. It seems to me that when using p2 physics in Phaser-CE I'm unable to access these properties on a sprite body although fixedX and fixedY exist inside the source (here).


Am I doing something wrong? I've noticed body.data DOES contain these properties although setting them to true has no effect.

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