ptol Posted August 12, 2017 Share Posted August 12, 2017 For example when you work with html, designer can create animations with css and scene template with html. And programmer just need to implement some game logic over it. There is a similar workflow with Unity. Is it possible to organize something like this with Phaser and split work between designer and programmer? Link to comment Share on other sites More sharing options...
jjwallace Posted August 12, 2017 Share Posted August 12, 2017 Are you referring to concept creation or final product? Link to comment Share on other sites More sharing options...
ptol Posted August 12, 2017 Author Share Posted August 12, 2017 1 hour ago, jjwallace said: Are you referring to concept creation or final product? final product. Link to comment Share on other sites More sharing options...
Arcanorum Posted August 14, 2017 Share Posted August 14, 2017 Phaser Editor sounds like what you are looking for. http://phasereditor.boniatillo.com/ PhaserEditor2D 1 Link to comment Share on other sites More sharing options...
PhaserEditor2D Posted August 15, 2017 Share Posted August 15, 2017 Hi @ptol If you are talking about graphic designers then you don't need any special tool, you can start making the game with demo images and then replace them with the final images, keeping the same names. Even in Phaser the assets are identified with a key so you can always change the name of the image but keep the same key. Now if you are talking about a designer that is going to work on compose the levels the Phaser Editor is a good choice. You can create prefabs of the elements of your game and let the designer to create the levels. Link to comment Share on other sites More sharing options...
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